Adding a texture is way easier than it seems. And, with so much simplicity comes great power…
For giggles and grins, let’s just use ADD-MESH-CUBE to make a cube object.
On the lower right menu, go down the icon list until you get to the scary alien eyes, second from the bottom. Click on that.
See the words “Base Color?” If you click on the white box, you get a color wheel from which you can choose a color for your cube. Easy, huh?
So, coupla things to notice. First, a little farther up above where we’re changing colors, there’s the word “Material” just to the right of another set of weird alien eyes. Double-click on the word and change it to represent the color you’re making: eyeball blue, angry red, whatever. If you don’t, your new material will get the name “Material.” Gee, how creative.
Next is that wee tiny yellow dot to the left of the white color bar. Click on the little yellow dot.
Okay, that’s intimidating.
I honestly don’t know what half of these things do, but here’s what I do know:
INPUT COLUMN: haven’t a clue.
TEXTURE COLUMN: check it out – you can apply a whole bunch of textures, including an “image texture.” If you click on that one, you can choose a picture from your computer to apply to the cube! That’s cool for stuff like maps and gauges and book pages and stuff.
COLOR COLUMN: Here you can shade and manipulate the color that you’ve chosen.
CONVERTER COLUMN: haven’t a clue.
To see your chosen color/texture on the cube, take a look way up at the top-right corner of the scene, just above the Gizmo thing.
There’s another pair of creepy alien eyes. Click on those, and, voila, your texture appears!
Now. Blender is actually powered by nodes. What? Yes, nodes. And it’s nowhere more obvious than in the texture stuff. So, texture management opens up like a Pandora’s box when you scroll all the way to the very top of the screen, and click on the word “Shading” (on my computer, it shows up 6th from the right). NODES!
I don’t yet know much about nodes, except they are snippets of code that can be applied to a whole range of different stuff. Yep. That’s helpful.
So, there’s an easy way to get started in color your models!